Mickey Mouse Railroad
jigsaw puzzle, circa 1935. Marks Brothers Co.
Astounding
and Confounding:
KATONAH, N.Y. - For millennia, puzzles have teased us, astonished
us, confounded us, and tested our mettle. Trick boxes, magic
locks, mazes, jigsaw puzzles, interlocking puzzles - you name it;
they've kept us occupied for hours - their surprising intricacy,
amazing design, and unusual craftsmanship only adding to the
allure. No doubt about it; puzzle-solving is part of the fabric
of daily life.
"Whether we realize it or not, we solve puzzles every day," notes
Will Shortz, Crossword Editor for The New York Times.
"What's the fastest way to run five errands? (That's a complex
sequential movement puzzle.) What's the fastest way to straighten
out a chain of Christmas tree lights? (That's a disentanglement
puzzle.) But the main difference between real-life puzzles and
artificially constructed ones is that the former have no
identifiably correct solutions, while the latter always do."
To celebrate this special art form, the Katonah Museum of Art has
organized an innovative and interactive exhibition on view
through January 7, 2001. Titled ": Astounding and Confounding,"
the show focuses on the history and development of the puzzle
(the physical object) as well as the application and ramification
of puzzle-solving during the past three centuries. The
relationship between the puzzle's creator and solver is an
important theme of the show, as well as how puzzles are used for
education and amusement.
"We invite the public to come in to be astounded and confounded
by these sensational objects," says Mary Lou Alpert, museum
co-project director with Aline Benjamin. "You can admire what's
on view and also try your hand at many of the mechanicals."
The exhibit contains 237 mechanical and 105 jigsaw puzzles -
"impossible puzzles," vanishing puzzles, take-apart puzzles,
put-together puzzles, interlocking puzzles, disentanglement
puzzles, string puzzles, dexterity puzzles - each one with its
own story and its own challenge. They come from around the world
and relate to such disciplines as decorative art, mathematics,
psychology, science, sociology, and education. They reflect
patriotism, historic events, cultural and racial prejudice, as
well as family life.
Dating from the Eighteenth Century to the present day, the
puzzles embody advances in technology and craftsmanship that have
occurred over the years.
Curators Jerry Slocum and Anne D. Williams selected the puzzles
for their historical importance, ingenuity of design, beauty,
craftsmanship, and mathematical and scientific interest. A
sampling of what is in the show includes a 54-way trick box from
Japan (1985); a puzzle ring from Egypt (1940); a Cross Puzzle
(circa 1820-1850) from China; a Victorian trick lock (circa
1880); a map puzzle (circa 1766) and an "Emigrants to the United
States" jigsaw puzzle (1840) from England; a "Drink-if-you-can"
jug from Italy (late Nineteenth Century); a trick knife (1992)
from Russia; a Potawatomi puzzle bag with dice (1880) from the
Potawatomi Tribe; "Love, Can You Make It?" a disentanglement
puzzle (1890); "Howdy Doody with NBC Mike" keychain (1940); and
"Ben Casey Jigsaw Puzzle" (1962) from the USA.
In putting the show together, the Museum assembled a team of
experts, including Anne Douglas Williams, Professor of Economics,
Bates College, and the foremost authority on jigsaw puzzles in
the United States; Jerry Slocum, independent curator, author and
foremost authority on mechanical puzzles in the United States; Dr
Martin Garner, mathematics and science writer; and Will Shortz,
puzzle historian and crossword editor for The New York
Times.
Excerpts from the exhibition catalogue follow.
Mechanical Puzzles
Throughout recorded history, mechanical puzzles have mystified,
intrigued, educated, and entertained. They may be defined as
hand-held objects that must be manipulated to achieve a specific
goal. The goal may be to put the pieces together to form a
specific pattern, as with the Chinese Tangram; take the object
apart, as with a puzzle lock; or rearrange it, as with a Rubik's
Cube. All mechanical puzzles pose deductive reasoning problems
that frequently require unorthodox thinking. Solving a mechanical
puzzle can indeed by astounding and confounding, but above all
else, it is exhilarating.
Solving a puzzle can be a visual and tactile delight when the
design and craftsmanship are superb. Elegant Chinese ivory
puzzles were often exquisitely carved, displaying intricate
scenes. The Chinese were so enthralled by the elegance of the
Tangram that they even made them into ceramic and cloisonne
bronze dishes. French color lithography provided elegant and
imaginative boxes for hundreds of dexterity and wire puzzles.
Modern polyhedral puzzles, designed by master puzzle designer
Steward Coffin, prove that wooden puzzles can also be objects of
art.
Puzzles are invented mainly to entertain, but they can also
instruct. In the early Twentieth Century in Italy, Maria
Montessori used puzzles in nursery schools to stress the
importance of trial and error in learning. Chinese tangrams are
used in countless elementary schools in the US, Europe, and Asia
to teach geometry and many other subjects. A Los Angeles high
school teacher finds that the best way to teach teenage criminals
in jail is by using a variety of puzzles. At an advanced level,
there may be no better way of teaching mathematical group theory
than by the use of Rubik's Cube. Philosopher-logician Raymond
Smullyan tells of a phone call from a friend whose son was
enjoying one of Smullyan's puzzle books. "He loves your book,"
the friend said in a conspiratorial tone, "but when you speak to
him, don't let him know he's doing math. He hates math!"
Puzzles can reflect what French historians have called the
mentality of their times. For example, they may show patriotism
and historic events. Cultural and racial prejudice and family
life are also often reflected in puzzles.
Even though mechanical puzzles have been around for centuries,
they were first described at length by Professor Angelo Louis
Hoffmann in his classic book Puzzles Old and New,
published in London in 1893. He noted the difficulty of
classifying puzzles and then described about 400 mechanical,
mathematical, and word puzzles in detail, and provided the
solutions. I have modified and expanded his approach to
classifying puzzles, with the mechanical puzzles divided into
categories based on what must be done to solve the puzzle and the
form and material of the puzzle itself.
Mechanical puzzles are classified as Put-Together Puzzles;
Take-Apart Puzzles; Interlocking Puzzles; Disentanglement
Puzzles; Sequential-Movement Puzzles; Dexterity Puzzles; Puzzle
Vessels; Vanish Puzzles; Folding Puzzles; and Impossible Puzzles.
Jigsaw Puzzles
The exhibit surveys the history of the jigsaw puzzle since its
invention in the mid-1700s. Over the last two and a half
centuries, it has evolved from an educational plaything for the
children of the rich into a broader form of entertainment for
both children and adults of all income levels. The subject
matter, originally limited to "dissected maps," has grown to
encompass virtually every possible topic. Indeed, the images on
puzzles mirror our lives, both realistic and idealized, as they
depict current events, the fine arts, literature, icons of
popular culture, and everyday life. Jigsaw puzzles also play a
role as persuaders when businesses distribute promotional puzzles
that picture their products.
Spilsbury Puzzle Chest, circa 1776. Manufactured by John
Spilsbury.
The puzzle industry too has changed over the last two and a half
centuries. The use of simple fret saws to cut up hand-colored
engravings in the 1760s has yielded to modern technologies. Most
jigsaw puzzles today are mass produced by large companies that
use modern color printing, die-cutting, and even
computer-controlled water jets and lasers. Yet, individual
craftspeople working alone or in small workshops have always
played a major part in puzzle production. Their creativity and
artistry in finding new ways to perplex and please puzzle solvers
still remain important today.
Jigsaw puzzles reflect society and its preoccupations. Current
events and historical subjects have been popular since the
earliest children's puzzles of the monarchs of England. World's
fairs and elections have inspired numerous puzzles. In 1932, the
bicentennial of George Washington's birth, puzzles celebrating
his role in the early years of the Republic abounded. War and
military themes, from the American Revolution through World War
II, have had an enduring appeal.
Many puzzle images stem from literature, art, and popular
culture. Stories as diverse as Robinson Crusoe, Uncle
Tom's Cabin, and David Copperfield all appear on
jigsaws. The artists whose works decorated puzzles are also
varied, ranging from Old Masters to French Impressionists.
Puzzlers demonstrated a special fondness for the Americana of
Currier & Ives and Norman Rockwell, as well as for the work
of earlier magazine illustrators like N.C. Wyeth, Philip Boileau,
and Harrison Fisher. Children's book illustrators have also been
a rich source of puzzle material, derived from artists such as
Jessie Willcox Smith, Fern Bisel Peat, and Johnny Gruelle.
In the Twentieth Century entertainment personalities found their
way onto puzzles, reflecting the growing importance of the new
media of radio, then cinema, and then television. The use of
media characters began in the 1890s when McLoughlin Brothers
published a Yellow Kid jigsaw based on R.F. Outcault's comic
strip. Licensing accelerated in the 1930s when comic characters
like Mickey Muse and radio and show business personalities like
Eddie Cantor and Greta Garbo made appearances.
After World War II licensed properties accounted for an even
larger share of the puzzle market due to the influence of
television and other electronic media, as well as changes in the
marketing of toys. Children who enjoyed The Lone Ranger,
Star Wars, and Peanuts, and who played with Barbie
and GI Joe, looked for these characters on their puzzles, and
puzzles designed for adults showed scenes from popular television
series, movies, concerts, and the world of professional sports.
Drink If You Can puzzle jug, late Nineteenth Century.
Promotional puzzles date back to the 1880s when the Rev E.J.
Clemens of Clayville, N.Y., published double-sided Silent Teacher
puzzles. The map side educated, while the reverse promoted
products like White sewing machines. A few years later the C.I.
Hood Company of Lowell, Mass., began issuing its own premium
puzzles, free to customers who mailed in Hood's Sarsaparilla
labels.
The hundreds of advertising puzzles of the 1930s give a
fascinating picture of what could be found in the stores then,
from coffee to liniment. Forty years later, while some companies
continued to give away puzzles as premiums, many of the biggest
brand names were licensed for commercial production. Puzzlers
today often pay to buy a puzzle that shows their preference in
soft drinks, automobiles, or resorts.
Much of everyday life finds a place on jigsaw puzzles, especially
people at home and at play. Scenes of courtship, mothers and
children, sports, country fairs, dancers, fishermen, pets, and
the like consistently appeal to puzzlers. Transportation subjects
serve both to celebrate new technologies and to conjure up dreams
of travel to distant places.
While humor and romance are common themes, puzzles avoid the less
pleasant sides of life: illness, social conflict, crime, and work
(except for pastoral farming scenes). Business ventures and jobs,
which have always been featured prominently on board games,
appear only rarely on puzzles. Minorities, too, are noticeably
absent as puzzle subjects.
Jigsaw puzzles stand on their own as creative achievements. There
is always an implicit contest between the puzzle maker and the
puzzle solver, even though they never meet in person. That
interplay is enhanced when the maker brings artistry and
imagination to the task. He or she must, of course, select an
image that makes an intriguing puzzle, but much of the creative
effort takes place when determining how the image is cut into
pieces. This is most apparent in wooden puzzles for adults, where
the slow process of cutting each piece individually often
encourages the makers to think creatively about the cutting
design. They have used a variety of means to tease and engage the
puzzler, while increasing the difficulty of assembly.
The Katonah Museum of Art is open from Tuesday to Friday and
Sunday, 1 to 5 pm; and Saturday, 10 am to 5 pm. For information,
914/232-9555.