By Daniel Grant
AMHERST, MASS. - "The fact is, there aren't a lot of people who
collect digital, because it is often not an object and has a very
ephemeral presence," said Magdalena Sawon, director of
Postmasters, an art gallery in New York City that features art
created on computers. "You don't see the market for this type of
art, because it's not there."
Perhaps, it may seem that there is everything but a market for
digital art - artists are flocking to computers to create new
works (art schools offer more and more courses with computer
applications in the fine art and design areas), and a growing
number of museums are acquiring and exhibiting new media,
including digital art.
"Currently, my work is supported entirely by museums and by
grants," digital artist Mark Napier stated by e-mail. "I have
been commissioned by the San Francisco Museum of Modern Art, the
Whitney and the Guggenheim to create artworks, mostly for display
on the Web." He added that, "I don't know anybody who supports
himself as a Net artist."
There are some online galleries, (www.digitalartsgroup.com,
www.worlddigitalart.com, www.museumofcomputerart.com and
www.digital-art.org, among others) but no brick-and-mortar
galleries that exclusively show digital art. There are also a
variety of digital art festivals taking place around the world,
which tend to be more an opportunity for artists to display new
work to each other than for sales (Art-Tech Fest in Silicon
Valley, California, www.art-tech.org; International Digital Art
Awards in Melbourne, Australia,
www.worlddigitalart.com/IDAA/2002call.html; and, International
Association of Computer Graphics in St. Petersburg, Russia,
www.iagr.com).
A growing number of the brick-and-mortar sort also exhibit
computer-generated pieces along with more traditional media; most
of the artists whose work was shown in the "Bitstreams"
exhibition of digital art at the Whitney Museum of American Art
earlier this year are represented by galleries. Possibly, these
galleries are testing the waters or look to be in position to
jump whole-heartedly into displays of digital art if this work
catches on with collectors.
Postmasters also shows and sells traditional media - paintings
and photographs - that provide the lion's share of the gallery's
income, but Sawon looks ahead to collectors who have "expanded
what they buy to include media-related work." One such collector,
retired Boston real estate developer Ken Freed, estimated that he
owns approximately 1,400 drawings, paintings and prints and has
more recently purchased videos and interactive computer-based
pieces by John Simon, Jr, and Camille Utterback - who, along with
Mark Napier, are among the rising stars of this young field of
artmaking and collecting.
Freed noted that he initially became interested in this kind of
work "by accident. I went into Postmasters to look at some work
and walked into Magdalena's office in the back. And, there on the
wall, I saw a picture of me. There was a camera on the wall
taking the picture, projecting the image on a screen."
On the screen also were some letters and, when Freed pointed at
the screen, "The letters moved to where my arm stopped. It looked
like I was pushing letters up and down." Delighted by the
experience, Freed purchased the piece, which had been created by
Utterback, for $10,000 and installed it in his home. That is to
say, he bought the software that had been programmed by Utterback
but then needed to purchase a computer on which to run the
software and a projector, as well as remodel a room in his home
in order to accommodate the artwork, adding another $8,000 to the
cost.
Pay and then pay some more is not uncommon for collectors who are
buying interactive or Net art. Zurich Capital Markets, a
Swiss-based firm that operates a managed assets fund with offices
in Manhattan and London, purchased the computer code (the actual
artwork) to John Klima's interactive "Echo Game" for $10,000 for
its New York branch, but then had to purchase a computer and
plasma screen on which to run the software for $20,000.
Additional costs that are more difficult to track separately are
the electricity needed to run the computer and a dedicated
Internet feed.
ZCM also paid Klima $5,000 as a license fee to set up the same
piece in its London office. For $50,000, ZCM also bought the
software for a piece of Net art by John Simon, Jr, that includes
the G-3 Powerbook computer and screen. That work is in an edition
of three.
"Our chairman and CEO, Randall Kau, is a huge fan of contemporary
art," said Dina Schonfeld, director of research at ZCM and the
company's principal art buyer. "Digital art is always changing;
it's never the same and, as such, represents the world we live in
and the way business works today. This kind of artwork fits in
with our corporate philosophy." She noted that Kau reads
Wired magazine "religiously, and when he sees something
that interests him, asks me to find out about it and buy it."
Clearly, Net art is not for every taste or every collector. More
people have purchased computer-generated art objects, such as a
photograph that is scanned into a computer (turned into a pattern
of numbers) and then manipulated through filters to alter the
image. The number of galleries carrying artworks that are
reproduced digitally as posters and prints, sometimes called
"giclees," is also increasing dramatically, according to a survey
published in Art Business News in July 2001.
Although created by new technology, these works may be exhibited
in traditional ways (on a wall, if two-dimensional, or on a
pedestal if the work is a sculpture formed from a
computer-designed mold). Prices for these two-dimensional pieces
range widely ($100-$10,000), based on customary art world
criteria: renown of the artist, the style of the work, the number
of works in an edition (if the edition is intentionally limited),
the physical size of the piece, the material used (a
two-dimensional work printed on canvas, watercolor or
photographic paper) and whether or not the piece is framed. Net
art purchases are fewer in number and require a particular type
of collector.
Although sales of his work are arranged by New York City dealer
Sandra Gering, John Simon, Jr, seeks to "talk to collectors
before they buy." They have questions, and he has questions.
"They will want to know about repairs, and I'll ask them if they
plan to run it 24 hours a day, seven days a week," he said. "The
fluorescent bulbs in the screen usually last 5,000-20,000 hours,
which will last six to seven years if you turn it off when you're
not there or three to four years if it's run continually." Simon
noted that, "in the very far future, you might not be able to
find replacement parts, but I can have software written for new
hardware. Hopefully, I will be able to guide the process."
Buying a work by Simon does not only result in a bill of sale but
also a contract, stipulating the need for ventilation and the
responsibility for paying for repairs.
"The contract says repairs will be made by me for free up to 90
days after purchase, but I'll actually fix things up to one year,
because I want them to still be there for people to see," he
noted. A clause in the contract also limits the artist's
liability in the event that a fire breaks out: "As part of
accepting the artwork," said Simon, the 38-year-old son of a
product liability lawyer, "you also have to accept the risks."
The purchase of digital art often leads to questions rarely
otherwise asked in the buying and selling of traditional
artworks: Can you turn it off? Which parts are likely to break
first, and whose job is it to replace them? How do you get help
if something goes wrong?
"Collectors sometimes worry that they need a tech support staff
and, in a way, they're right," said Klima. He noted that he
prefers selling to corporations rather than to private
collectors, because "corporations already have an IT" -
information technology - "staff that will know how things should
be installed, how things work."
Conservators of the future will need computer know-how, Klima
stated. He tries, however, to make his work as trouble-free as
possible. "An artwork shouldn't require maintenance," he said. He
tells people that his programs have been tested and retested, and
that "nothing should go wrong. If the computer gets unplugged
from the wall, just plug it back in."